Meta aims high and extends the experience of virtual and augmented reality to the professional world with its flagship product: the Quest Pro.
Full video review
A viewer that promises a lot and tries to put it to good use advanced technology sector. Let’s see if it is the long-awaited generational leap in this sector.
All the elements that you will find together with the Meta Quest Pro viewer
The Meta Quest Pro comes with a Snapdragon XR2+ processor, 12 GB of Ram and 256 GB of space, 4k resolution equal to 1800×1920 pixels for each eye and a viewing angle of 106°. The integrated audio compartment is really high level, and there is also a headphone jack. The flagship innovation is color passthrough, which recreates the real world through a series of high-resolution cameras.
The color passthrough is the main novelty of the Quest Pro, especially considering the mission of professional and shared use of the product. You can switch from virtual reality to augmented reality via passthrough by simply touching the outside of the headset.
The new controllers definitely represent a step forward for the Quest Pro compared to the Quest 2: solid, well made, improved grip and with new sensors and cameras that can track their movement even when they are not in the viewer’s field of vision: very useful news for various apps and games.
The structure and chambers of the new Meta Quest Pro controllers: eliminated the arc present on the Quest 2 controllers
The viewer is well calibrated in terms of weight compared to the basic Quest 2. Keystone was the relocation of the battery to the rear. There are several possible adjustments, behind the neck and at the front of the headset.
The rear adjustment of the Meta Quest Pro
The lens block can also be brought closer to the eyes, the distance between the lenses is mechanically adjustable and the partial and total external light blocks can be used to improve the quality of vision in VR.
The side masks of the Meta Quest Pro to reduce the presence of light from the outside
The application of the side masks to reduce external light is quick and easy, the attachment is magnetic
If in short sessions the innovations work to make the experience more comfortable, in medium and long ones the pressure of the viewer is felt a lot in front of and behind the neck. Thinking about a work shift, even a non-intensive one, or a gaming session, this is certainly a factor to improve.
The charging base is very useful, allowing you to easily connect both the viewer and the controllers and fill up on energy.
The question is whether all these innovations work harmoniously in everyday use, professional or otherwise. Entering the virtual world of Quest Pro, we find the now familiar menu, in a new basic environment.
The quality of the innovations in the video sector leaves no room for doubt: the image is well defined and clean also thanks to the new pancake lenses, the colors are excellent.
The result can be found in the 360° movies, perceptible even in the less defined ones, and in the new apps and games.
Red Matter 2 on Meta Quest Pro
An Arkio project explored with Meta Quest Pro
The screen door effect in the VR world is practically absent and this is a big plus. Despite the image quality and the 120 hertz refresh rate, the less comfortable games and apps still contribute to motion sickness: in short, nausea is felt the same, but less than in other viewers. By the way, Palme d’Or to those who will find the trick to help our brain overcome this annoying sensation in the future (in the photo, Bonelab).
Blade & Sorcery with Meta Quest Pro
Lightsaber duel in Star Wars: Vader Immortal on Meta Quest Pro
Eye tracking and the facial expressions map make avatar creation fun, this too, like many other features and apps, is well rendered in both augmented and virtual reality.
The creation of 3D objects in AR, even in sharing – let’s think, for example, of designers or architects – is actually very interesting, useful and fun.
Building elements on ShapesXR in AR with Meta Quest Pro
Using Arkio in AR with Meta Quest Pro
Unfortunately the passthrough still needs to be refined and run in, especially considering an entire work shift and intensive use. The live effect is even more evident, but already from the recorded images it is clear that the vision has distortions.
The image is not as clean as you would expect, the reproduction of colors and physical boundaries in the real world is not very precise and using the viewer in a workplace as if it were a smart glass does not yet seem possible.
The distortion makes it very difficult to even attempt to look at notifications on your mobile phone. Not practical in reality. You would have to take the viewer off and on all the time if you want to consult your smartphone. The rendering of the outside world will definitely need to be improved in the future.
The Quest Pro’s battery doesn’t allow for much runtime, anywhere from one to two hours depending on load, apps, and passthrough use. For intensive sessions it therefore seems necessary to stay connected with the cable (in the photo, Arkio in AR).
Sore point: the Quest Pro is expensive, it costs 1,799 euros to get it. Not affordable.
Overall it is a good high-end product, aimed at the professional world and that of enthusiast users.
But it is not that true generational leap that was expected. For this revolution we will have to wait a little longer.