Video games for educational purposes, useful tools for teachers

The video game industry association IIDEA publishes two documents for schools

On the occasion of the seventh edition of the States General of the Digital School, IIDEA presented two tools designed to support Italian teachers who want to use video games for educational purposes, making their own the international experience of Game-based Learning (GBL). During the workshop held this morning at the Bergamo Fair, the trade association of the video game industry in Italy made available the manual “Using educational video games in the classroom: guidelines for successful learning outcomes” and the in-depth study “Learning with video games in the classroom: advice and practical examples for Italian teachers”. The two documents are available at this link The event saw the participation of Thalita Malagò, General Manager of IIDEA, Raffaele Nardella, Teacher of the Lombardy Territorial Training Team (MI), Instructional Designer and Lara Oliveti – CEO and Co-founder Melazeta with the moderation by Davide Coero Borga of RAI Cultura.

“Video games have entered Italian schools for several years both on the initiative of individual teachers and within official projects. In both cases, the observation of the effects of ludic activity in terms of motivation and learning outcomes and the recognition of videogames as a cultural form were essential conditions for success”, commented Thalita Malagò, General Manager of IIDEA. “Our hope is that thanks to the dissemination of these materials, there will be the possibility of promoting a more systematic practice that allows Italian schools to align themselves with the international experience in terms of using video games as a learning support tool” .